Press Kit

Typefall · a word drop puzzle for iPhone

Everything a writer needs, on one page and in one zip. The images are here at full size, the descriptions are ready to quote, and the list of what the game does not do is on this page rather than left for you to find out later.

Download everything 5.9 MB · icon, screenshots, wordmark and the full clips

Everything here is free to use in coverage of Typefall, in print or online, without asking us first.

Please do not change the icon or the wordmark. Crop the screenshots however your layout needs. If something you want is missing, write and ask.

01Fact sheet

NameTypefall — Word Drop Puzzle
SubtitleMake words from the falling letters.
DeveloperKreis Labs, one person
Release date13 October 2026
PriceFree
In-app purchasesInfinite Lives — a run stops costing a life, for good. Fourth Life — one more life in the set, which is also earned by collecting 10,000 words. 10 Hints — ten hints added to the ones you hold; hints are also paid by achievements, for words collected, for rare finds, and on score once the word ladder is finished. Each one is a single payment. No subscription.
PlatformsiPhone
Minimum iOSiOS 18.6
CategoryGames, Word
LanguagesEnglish
Game CenterTwo leaderboards, sixteen achievements
iCloudWords, scores and streak days follow the player across devices
Word list173,429 words, from ENABLE2K with a blocklist applied
App Storehttps://apps.apple.com/app/typefall-word-drop-puzzle/id6798741957?mt=8&pt=106374808&ct=site
TestFlighthttps://testflight.apple.com/join/C6uMqvau
Contactcontact@kreislabs.com

02The words

One sentence

Letters fall one at a time, and you steer each one into a word before the board reaches the top.

One paragraph

Typefall is a word drop puzzle for iPhone. One letter falls at a time down a board thirteen columns wide, and you steer it. Spell a word across or down and it is outlined rather than cleared, so you can take it or grow it into a longer one. Cross a word going across with a word going down and a single tap takes both. The letters are not random: each round loads real words and feeds you their letters, shuffled, so everything you are given can be spelled. There is no timer, no advertising and no sign-in, and the dictionary ships inside the app, so it plays offline.

The long version

What building this alone actually meant, in the developer's own words. Quote any part of it.

These were my goals for building Typefall as a solo developer.

RELEASE SCHEDULE
The App Store page opens for pre-order first. The app is released on 13 October 2026. That is also the first day the word-of-the-day list covers.

ACCESSIBILITY
Only the falling board is SpriteKit. I wrote every other screen in SwiftUI, so the lobby, the shop, settings, the lexicon and the game HUD all have a real accessibility tree. Controls carry labels, values and hints. The settings switches are real Toggle views, so the switch trait and the spoken on and off state come from the system. Reduce Motion stops the launch wordmark drift and the loading row animation. I would rather name the gaps myself. There is no Dynamic Type, no audio and no controller support. The app ships in English only.

PRIVACY
There is no account and no sign-in. The dictionary and the rarity data ship inside the app, so a whole run needs no network. The usage analytics are anonymous. I put scores, word counts and run lengths into bands before they are sent. No single run can be picked out of a day of traffic. A switch in Settings stops the analytics. I ask for no advertising identifier, so there is no tracking prompt.

MONETIZATION
The game is free. There is no advertising of any kind, between runs or for rewards. A run costs a life. A player holds three lives, and one comes back every two hours. The shop sells ten hints, a fourth life, and Infinite Lives, which removes the lives gate for good. There is no subscription.

THE WORD LIST
Words come from ENABLE2K, a public-domain English list. A blocklist takes words out of it. I decided each blocked word one at a time, rather than taking a public profanity list. None of those lists draws the line a word game needs. The rarity tiers come from a frequency corpus of 690.9 million words of film and television dialogue. A rare find is a word people rarely say, rather than one they rarely write.

WORD OF THE DAY
One word for each of 365 days, from 13 October 2026 to 12 October 2027. Every one is an exact WordNet lemma, shown with its WordNet gloss as a meaning. WordNet is Princeton University's, used under its licence, and the notice ships with the app. Matching the day's word builds a streak, which has a leaderboard and achievements of its own.

GAME CENTER
Game Center carries two leaderboards. One takes the score, and one takes the word-of-the-day streak. Sixteen achievements sit on three ladders, which count words found, streak length and ultra rare finds.

ICLOUD
The collected words, the score board and the streak days follow the player across devices. The merge is a set union, so no device can take a word back from another one.

DESIGN
The palette is four sepia neutrals and one amber. The amber only ever means "tap this". The whole game is set in the system monospaced face. No layout reads the screen size, so a taller phone shows more of the page instead of larger type.

03Images

Every screen comes twice. The framed file carries Apple's hardware and the store caption, which is what a reader recognises. The plain file is the bare capture, which is what you want if you are laying the page out yourself.

The Typefall app icon: a single letter tile on a faint board grid.
App icon, 1024 × 1024
The Typefall wordmark, spelled in letter tiles.
Wordmark, transparent background
The board mid run, with three words outlined in amber and waiting to be collected.
The lobby, showing the last three runs, the lives held, and the time until the next one.
The end of a run, showing how many words were found and how many were new.
LEXICON, listing every word found, grouped from common to ultra rare.
FileFormatWhat it is 
App icon PNG · 1024 × 1024 The flat marketing icon. iOS draws its own glass and corner mask over this. Download
Wordmark PNG · 1920 × 240 · transparent The launch wordmark, spelled in tiles. Download
Board, framed PNG · 1242 × 2688 With the hardware and the store caption. Download
Board, plain PNG · 1206 × 2622 The bare capture, nothing around it. Download
Lobby, framed PNG · 1242 × 2688 With the hardware and the store caption. Download
Lobby, plain PNG · 1206 × 2622 The bare capture, nothing around it. Download
Over, framed PNG · 1242 × 2688 With the hardware and the store caption. Download
Over, plain PNG · 1206 × 2622 The bare capture, nothing around it. Download
Lexicon, framed PNG · 1242 × 2688 With the hardware and the store caption. Download
Lexicon, plain PNG · 1206 × 2622 The bare capture, nothing around it. Download

04Clips

Straight off the device, not re-encoded. The second take opens on a board with five words already outlined, then plays them: TYPE and FALL taken one at a time, the WORD and DROP cross taken in one tap, and ANOA closing it as the first ultra rare find.

ClipWhat it isSize 
Take two, vertical 30 seconds. Opens on a board with five words outlined, then plays them. 1320 x 2868 2.4 MB Download
Take two, landscape The same 30 seconds, cut to 16:9. 1920 x 1080 0.9 MB Download
Take one, vertical 30 seconds of a run from an empty board at level 1. 1320 x 2868 0.9 MB Download

05Palette and typeface

These are the values the app itself reads at run time. Use them and a layout will match the screenshots exactly.

NameHexWhat it is for
ink #474033 Type, outlines, and every level of emphasis below the first
scene #D1C9B0 The page and the space around the board
board #C7BDA1 The playfield behind the letters
tile #E6DEC4 A letter tile and every raised surface
flag #DE8521 A finished word waiting to be collected. The one saturated colour, and it means tap this

The typeface

The system monospaced face, which Apple names .AppleSystemUIFontMonospaced-Regular and .AppleSystemUIFontMonospaced-Bold. SF Mono is the closest thing you can install. The game sets every screen in it and uses nothing else.

The name

Typefall is one word, with a capital T and nothing else capitalised. The full store name is Typefall — Word Drop Puzzle. The wordmark is spelled in eight letter tiles, the same way the game spells it.

06What the game does not do

These are choices, me as the developer had to take:

07The developer

Typefall is made by one person, trading as Kreis Labs. The engine, the word list, the artwork, the icon and the copy are all one pair of hands. Every screen except the falling board is SwiftUI, which is what buys the game a real accessibility tree, real text entry and real layout.

08Contact

Questions, review copies, a screenshot at a size that is not here, or an interview. Write and say what you need. A reply usually comes the same day.

contact@kreislabs.com